Star Wars LCG: Control control, you must learn control

I’ve been playing the new Star Wars LCG about once or twice a week since it was released. I have completely fallen head over heels for this game. I wish I could play ever day and that there were more people into it. I’m sure people will get into it more, but surely, it will never be Magic: The Gathering, the World of Warcraft of card games.

I have now tried a number of different deck themes and strategies on both the light and the dark side. I have definitely found that Control decks are the most reliable and powerful way to go. This is often the case with PvP games like this. Being able to control or manipulate the other players actions and disrupt their strategy is just a great way to foil any good deck of any other type.

For the Star Wars LCG, this is no exception. The Dark side benefits heavily from using characters like Emperor Palpatine and all of the Force power event cards.

Yoda might not have any good control abilities (other than his one tactics icon), but he is great for the light side to try locking down control of the force. Even the light side can win in a mostly defensive, control battle overall. If you keep the force on your side during the whole game, you only need to launch a couple of successful attacks against objectives to win the game.

Keep in mind that the Tactics icon on cards is a very powerful control element. Cards like the Twilek Loyalist are a great example that when you first look at a card, it could look weak, but then when you see how it plays out on the table, it is very powerful. With this guy only costing 1 and having a character damage and a tactics, you could win a fight against two enemies or take out one guy and lock down someone not in the fight, sacrificing this cheap, but awesome, character.

In Star Wars LCG, having a bunch of cards saved in your hand when your opponent takes a turn is incredibly powerful. I thought, when the game first came out, that it was best to play down to 0 cards by the time your next turn came around. There is still a lot of merit to having the control to save cards and wait to use them properly, and have tons of cards to win fate battles with when it is not your turn.

About dhunterphillips

Visit my Facebook Fan Page to connect: While not working as a GeoInt Analyst in the Washington DC metro area, D. Hunter Phillips enjoys a life-long love of sci-fi, fantasy, role-playing games, and a great many other nerdy things that he explores through writing and games. D. Hunter regularly writes board game reviews at Through his writing, D. Hunter hopes to inspire and speculate on the future and the past. He seeks deeper meanings within pulp genres of fantasy and sci-fi. D. Hunter enjoys the tales of John Ringo and Charles Stross. D. Hunter's readings lead him in a never ending cycle of sci-fi, history, physics, and psychology. D. Hunter enjoys going to DC area Goth clubs and seeing some of his favorite bands, such as VNV Nation. He also loves his home life with his partner in crime and several pets.
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